Friday 16 March 2012

GFX assets created

I grown tired of placeholder gfx I used so far.
These are 2 corrupted bits images including the early player concept.






The 3 colors in the player concept are weapons and the top part of the player will be able to rotate enabling you to change weapons when encountering different variations of corruption.
Red one is a fast but week. Blue is average. And Green is heavy weapon. In game you will have to choose wisely otherwise you will be overwhelmed.

Today is Friday and it's payday (YEY!!) so that means a coding weekend. Since I finally got my internet connection online again expect some status reports. I plan to implement level rendering, player/wall collision and some basic corruption if time allows.

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