Thursday 6 October 2011

Update

- Fixed texuring bug where each object could have only one texture for each face.
- Restructured the model file format. Now its not just ugly set of vertices but nice faces,textures,points.
- Rewrote the model load code to support new model format.
- Fixed a bug where player would teleport to somewhere if collision was detected before x value would kick in.

New model loading 0.1.7.1

- Implemented Zoom In / Zoom Out funcionality to the engine.
- Added new texture to the sides of the building.


Zoom In


Been playing Broken Sword - Shadows of templar recently. Brings me back. Not exactly healthy to play it in the middle of your programming sessions considering it's an advanture but I find it relaxing at times.
Grab it for free on Good Old Games. Woops. Offer expired. I'm glad I grabbed it while it was free.

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