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Bag inventory |
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chest inventory |
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player inventory |
Had to rewrite how the objects are displayed on tiles. Previous system had my head spinning in circles. Tiles can now have objects. Each object can have an 'n' item spaces.
Objects on the ground can be opened or closed by pressing 'e' button or simply moving away from the object tile. Inventory items all share a common InventoryItem objects so they can be moved from back and forth.
I can finally start to write fun stuff. Like item data structures and play with item properties.
Also the working name of this project is now Infinite Dungeons. This is not the final name of the game as I'm still thinking how to name it.