Thursday, 9 February 2012

Update

New engine is designed. This time properly.
Also I decided on few changes in the way information is presented on screen. Mostly seeders.

I can now load/save levels from disk. I also added some new cell states, so now we have active,inactive,object,destructible and indestructible cells. I will probably add few more when engine coding is finished.
Added the player,bitmap,level,system class objects.

EDIT:
You can download the concept version here:

http://www.mediafire.com/?de2i3hluj6x0imp

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