Ah. Friday. And I even have money for beer, cigarettes coffee and food.
Got my new projectile math done with. Can't wait to come home, buy beer and start coding.
Maybe even a screenshot if things go right.
It's coding weekend. So DND.
Also, I will start to work on the script this weekend.
Friday, 17 February 2012
Tuesday, 14 February 2012
Update
Done with new event system. Currently implementing proper bullet algorithms. This time bullets won't stop at where the player is pressing the mouse button.
Friday, 10 February 2012
Update
Testing new cell states and level loading and visual presentation in engine.
This is a test level loaded from disk with different cell states.
Added some new class objects: Engine, ResourseManager, Cell, Model, Object,Player, and Seed.
This is a test level loaded from disk with different cell states.
Added some new class objects: Engine, ResourseManager, Cell, Model, Object,Player, and Seed.
Thursday, 9 February 2012
Update
New engine is designed. This time properly.
Also I decided on few changes in the way information is presented on screen. Mostly seeders.
I can now load/save levels from disk. I also added some new cell states, so now we have active,inactive,object,destructible and indestructible cells. I will probably add few more when engine coding is finished.
Added the player,bitmap,level,system class objects.
EDIT:
You can download the concept version here:
http://www.mediafire.com/?de2i3hluj6x0imp
Also I decided on few changes in the way information is presented on screen. Mostly seeders.
I can now load/save levels from disk. I also added some new cell states, so now we have active,inactive,object,destructible and indestructible cells. I will probably add few more when engine coding is finished.
Added the player,bitmap,level,system class objects.
EDIT:
You can download the concept version here:
http://www.mediafire.com/?de2i3hluj6x0imp
Wednesday, 8 February 2012
Update
Development will continue from 0.1.5 version.
I'm currently restructuring engine and fixing bugs.
I'm currently restructuring engine and fixing bugs.
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