(meh, screw dx for now)
- Fixed text positioning and made a panel class which supports multiple lines and colors.
I'm using FTGL library atm. for text output.
- Need to add background at the panel.
- Implemented some pretty basic collision detection. No fancy stuff, just basic bounding box collision.
- Implemented weapon object.
- Implemented projectile object.
ISP cut off my internet connection few weeks or so and I'm programming blindly atm. Feels a bit nice. Reminds me of the days when all you got was a few .doc documents and IDE and you had to figure it all by yourself.
I have troubles making FTGL work at this computer so I can't show anything new. I'll get some screenshots when I get home.
[EDIT]
Screenshot from 0.1.7 |
Rough draft of the playing arena scheduled for 0.2.0 build.
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